3/30/2023 0 Comments Let splay worldshift![]() Stumbled across a fairly recent(!) blog entry by Brian Mardiney - he may be a Qt3er - discussing how cool the spy/espionage system is in Knights of Honor and how it contributes to a much more dynamic setting. This appears to be the hot thing atm but it bores the crap out of me personally. A shame that Black Sea’s latest game (Worldshift) throws all of that out of the window and becomes like DoW2. Catholic faith but only Islamic provinces all around.Įither way, I would recommend this as a good strategy game that focusses on strategy and not devolves in tactical micro nonsense. Only the effect Piety is broken imho because it much to easy to obtain. There are a lot of choices to make and nothing is too easy. It happened often enough that I neglected to check who was who’s buddy and I ended up with a third of the map declaring war on me. This game is all about the managing of your court, the upgrading of your lands and the diplomacy with your neighbors, their neighbors and their neighbors. I supply the troops, let my generals take care of the rest. I always auto resolve battles in KoN as it is more fitting in the grand strategic scope of the game. The second time, I just did not bother with the real-time battles, and found the trading, raiding, diplomacy, building aspects quite enjoyable. I believe that a later patch introduced the option of stopping strategic activity whilst fighting a real-time battle. The choice is fine, but the duration of time that would pass to complete one battle seemed silly to me. I believe this was supposed to represent the choice you were making as king/ruler to engage personally in battle, whilst leaving your kingdom to fend for itself. The first time, I fought the real-time battles, and stopped playing because I disliked the way that the strategic activity kept on running whilst I was in a battle. Strategy game using tactical auto-resolve, I’ll give this a second look. Differentiating between castles and cities, and how they function, is another good move.ĭoes the auto-resolve for combat work reasonably well? I looked into this back in the day and also more recently in connection with the city builder thread but the tactical combat put me off (it looked like a hard to control mess on the tactical level). You do understand why they’re important but also the calculated risk one might take in bypassing them. KoN also does a good job modelling the function of castles - perhaps moreso than any other game. They do have personalities and tend to behave in ways that are comprehensible but not entirely predictable. What Knights of Honor does well is to employ strategic AIs that seem to act like people. It’s pure conquest but you don’t have to think about any lesser nobles, or feudal obligations, in your realm except for a handful of NPC “knights” who serve you in various ways and they’re always loyal (unless they’re spies). ![]() Knights of Honor also lacks any feudal angle. ![]() ![]() What you won’t see is any kind of cohesion or logic to much of the maneuvering. If you’ve played Total War games you’ll see a familiar sight of a battlefield with familiar units. ![]()
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